Randal Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white hair down. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Randal was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted, Joker. Bonds: Immigrant, Poor, Adventurer. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His red fur is still thick. His blue eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 26000 sp.
Anselm Fawcett, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is cut close to his head. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Eye agate (16 gp). Chalcedony (50 gp). Peridot (50 gp). Moss agate (16 gp). Sard (50 gp).
Zepar Still, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a pixie cut. His black eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his brother to traveling adventurers; and to clean up the streets
Ideals: Athletic, Professionalism. Bonds: Adventurer, Family, Guardian. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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