Tûmhom Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair is chestnut, silky, and of moderate length. He has gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: Tûmhom was born the youngest of three triplets. Cursed with a spirit at a very young age, Tûmhom has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and regain custody of his son
Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 26 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 240 pp. Cloth of gold vestments (140 gp). A roughly beaten golden orb (140 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Adventurer, Guardian. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Ethereal In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears violet painted combat armor at almost all times. He wears his gray fur down. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Banker, Ethereal learned a great deal about his mother's area of expertise. When Ethereal reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Banker for hire.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and expand his business
Ideals: Disciplined. Bonds: Attractive, Military, Job. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 15)
Armor Class 15
Hit Points 107 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 20 (+5) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 7000 gp. Sard (50 gp). Onyx (50 gp). Black star sapphire (1400 gp). White pearl (70 gp). Obsidian (15 gp). Iolite (50 gp). Bloodstone (50 gp). Lapis lazuli (15 gp). Alexandrite (300 gp). Chrysoberyl (70 gp). Hematite (15 gp). Golden yellow topaz (300 gp). Red-brown spinel (70 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Performer uniform. He wears a feathered hat to cover his moderate length brown hair. He has a dull look in his brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich northern family. Raymond was born on a far northern island where he grew up under the tutelage of his mother, an expert Performer. He has worked as a Performer like his mother before him.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Job, Attractive, Rich, Immigrant. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!


