Dynamic Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His orange fur is unkempt and raggedy. His yellow eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Scribe again.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 22000 sp. 1 Disguise kit. 1 Backpack.
Thorpe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man usually wears his white robe and has his warhammer always slung over his shoulder. His clothes are grease stained in places. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: Thorpe was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his sister.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Abyssal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Dorn Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Ploughman. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Pog Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.
History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and to be a mayor again
Ideals: Logical. Flaws: Insomniac, Selfish, Insane. Bonds: Job. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Brass mug with jade inlays (200 gp). 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
