Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his silver hair up. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Priest for hire.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Flaws: Hedonist. Bonds: Job, Mentor, Adventurer, Religious. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp.
Simon Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and grey handkerchief worn on his left side. He is physically well-built. His silver hair is thinning but still full. His violet eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Mason profession.
History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Ozyman managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Criminal record, Rich. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Roland Staurheim, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a tan and white handkerchief worn on his right side. His hair, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions.
Flaws: Ugly, Insomniac, Racist, Fearful. Bonds: Religious, Nature. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (14 gp). Alexandrite (300 gp). Moonstone (60 gp).
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