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NPC Generator

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Advanced [show]


Jak Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is typically in his Dyer uniform. He has moderate length black hair. He has several tiny topaz earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Bather, but he got bored and became a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Jak Brushgather, Male Halfling Bard 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. His tied-back hair is black. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Nim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Religious. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Nim Dalanthan, Male Elf Warrior 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Barendd Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a red tunic with white highlights, and long yellow pants that bunch up around his shoes. His chestnut hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Barendd took refuge in the old dungeon and found the beat up bow and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Nature, Family. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Barendd Trueblood, Male Dwarf Commoner 6
Medium (4'4") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Black opal (600 gp). Sard (30 gp). Aquamarine (1300 gp).


Social Check DCs


Umpen Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with red pants. He is physically well-built. He wears his golden hair down. His half smiles and amber eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Healer in town.

History: Sold as a small child to a brothel owner, Umpen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Umpen Glittergem, Male Gnome Wizard 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 5000 cp.


Social Check DCs

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