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NPC Generator

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Advanced [show]


Trey Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a grey suit. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Military, Adventurer, Family. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Spaulding, Male Human Commoner 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Berrian Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His tied-back hair is golden. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across

History: Berrian hails from a village terrorized by giants. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Adventurer. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Berrian Koehlanna, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue coat over a tan low-cut shirt, and a small hat upon his head, and he perpetually has his lance ready. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Carpenter, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Druid 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 pp.


Social Check DCs


Glim Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short. This brown eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Painter, Glim learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He then took over the family business and is one of the better Painter for hire.

Motivation: Wants a kiss; and a rival would like him out of the picture

Ideals: Justice. Flaws: Depressed. Bonds: Job, Criminal record, Has a crush. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Musgraben, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 24000 sp. Sard (80 gp). Rhodochrosite (11 gp).


Social Check DCs

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