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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ghaliver Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has styled his chestnut hair well, parting it to the right. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Racist, Mundane. Bonds: Immigrant, Family. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Ghaliver Goodearth, Male Halfling Rogue 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp. Golden yellow topaz (400 gp). Jasper (70 gp).


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His auburn hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He was raised in a island tribe. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and to be a miner again

Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Nature, Job. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 18 (+4)7 (-2)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +6

Possessions: 110 gp.


Social Check DCs


Nirgel Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with red slacks. He has a slight overbite and is overall scrawny. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Nirgel Sympathy, Male Tiefling Commoner 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Roondar Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left leg appears badly burned and disfigured. His chestnut hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with dancing.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Roondar Pingun, Male Gnome Barbarian 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp.


Social Check DCs

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