Aust Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He sports a long brown beard, and similarly colored long hair. His green unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC.
Ideals: Impeccable, Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Freshwater pearl (15 gp). Zircon (30 gp). 1 Minor magic item.
Dustin Blackwood, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears his chestnut hair down. His gray eyes peer out from beneath his top tan hat.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Flaws: Insane. Bonds: Immigrant, Adventurer, Rich, Religious. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 35000 sp.
Paymon Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat, and he perpetually has his scimitar ready. His brown hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: Paymon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs; and he's looking for his big break
Ideals: Fighting, Extrovert. Bonds: Rich, Adventurer, Attractive. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 140 gp.
Uraim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. His eyes are gray.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small forest village. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He was granted arcane powers by his dying sister.
Motivation: Revenge; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Bonds: Job, Enemies, Nature. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp. Tiger eye turquoise (16 gp). Onyx (30 gp). Red spinel (80 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!