Nalral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Nalral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Nalral hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Nalral was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has a crush on the local Layabout; and he wants to get laid
Ideals: Impeccable. Bonds: Military, Enemies, Adventurer, Has a crush. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp.
Osco Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His chestnut hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. Osco is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 10)
Armor Class 11
Hit Points 44 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 1100 gp. Aquamarine (300 gp). Violet garnet (300 gp).
Ombul Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. His white hair is lengthy. His fierce hazel eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is an amazing painter.
History: He was born in the north, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Adventurer, Religious. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Star rose quartz (70 gp). Blue quartz (11 gp). Silver pearl (90 gp). Sard (70 gp).
Nuraval Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Attractive. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Melee.
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