Dabbledob Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with green pants. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Bellfounder profession.
History: Dabbledob lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Family. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Solid gold idol (600 gp). 1 Minor magic item.
Immeral Aloro, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His chestnut hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Shepherd and found it very stressful. He has worked as a Shepherd like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gomory Yorke, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Takra Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright tan suits and hats. He has no hair. His gray eyes peer out from beneath his broad tan hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Takra enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Logical. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Family. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
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