Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered mace and tarnished scimitar as well. His black fur is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a brothel owner, Dagger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He has passion for adventuring and risk; and he's in love
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +2
Possessions: 1700 gp.
Gennal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His brown hair is thinning but still full. He has violet eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gennal took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Joker, Fighting. Bonds: Nature, In love, Guardian. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 2 Thunderstones.
Shadow Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his whip ready. His fur is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Shadow isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Military. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1200 sp.
Gennal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 300 gp. Chrysoberyl (160 gp). Smoky quartz (20 gp). Fiery yellow corundum (500 gp).
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