Darrow Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Darrow does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Emotional, Depressed, Insane. Bonds: Military. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp. 5 Acid flasks. 5 Acid flasks. 5 Acid flasks.
Duergath Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long black beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.
History: He was born in the south. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: To be a Junk Dealer again; and expand his business
Ideals: Pacifist. Bonds: Attractive, Military, Immigrant, Job. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 260 gp. Coral (160 gp).
Pikar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His black hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Fighting. Flaws: Secretive. Bonds: Attractive, Poor, Criminal record. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Shadow Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time and is in decent physical shape. His orange fur is greasy and uncared for. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a brothel owner, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor, Immigrant. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 78 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc, Dwarven, Infernal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +9
Possessions: 1000 gp. Onyx (40 gp). Bloodstone (40 gp). Tiger eye turquoise (5 gp). Amethyst (80 gp). Coral (80 gp). Smoky quartz (40 gp). Deep green spinel (80 gp). Coral (80 gp). Amethyst (80 gp). 1 Medium magic item.
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