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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ugarth Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, black shirt, and blue tie. His chestnut hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Philantrophist, Joker. Bonds: Attractive, Poor. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Ugarth Beckwith, Male Half-Orc Monk 7
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear white pants and tee shirts. His brown hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: He was born at the edge of vast mountains. Through the years after Merihim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Merihim's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Many orcs want him driven away; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich, Enemies. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Terran, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp.


Social Check DCs


Dûsh Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is well dressed, constantly wearing a green suit, tan shirt, and violet tie. He keeps his golden hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Dûsh Yardley, Male Half-Orc Monk 6
Medium (5'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 10 (+0)7 (-2)
Skills Deception +1, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Moonstone (80 gp). Azurite (15 gp). Star ruby (900 gp). Freshwater pearl (15 gp).


Social Check DCs


Nadarr Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his violet robe. His crest, while still mostly copper, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He has never given up on his dancing dream.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Rich, In love. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Nadarr Xephyrbahnor, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp.


Social Check DCs

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