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NPC Generator

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Advanced [show]


Shamash Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man typically wears brown cloth garments or leather armor. He has wavy red crest. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and dragonborn compassion

Ideals: Artistic, Logical. Flaws: Ugly, Terse, Shy. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Shamash Dhyrktelonis, Male Dragonborn Sorcerer 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 100 pp. Chrysoberyl (50 gp). Azurite (14 gp). Golden yellow topaz (400 gp).


Social Check DCs


Hugh Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a long chestnut beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He got into the Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He feels kind of lost in life; and to be a armorer again

Flaws: Disease, Depressed. Bonds: Attractive, Enemies, Job. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Hugh Drover, Male Half-Elf Monk 7
Medium (5'10") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Black pearl (1400 gp). Bloodstone (70 gp).


Social Check DCs


Gerbo Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Gerbo wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined, Artistic. Bonds: Poor, Adventurer, Military. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Gerbo Maekkelferce, Male Gnome Sorcerer 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1900 sp. Obsidian (13 gp). Red garnet (70 gp). Chalcedony (40 gp).


Social Check DCs


Fragrant Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. He carries a battered whip and tarnished dagger as well. His fur is lavender, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Professionalism. Bonds: Attractive. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Fragrant Peak, Male Tabaxi Monk 4
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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