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NPC Generator

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Lvl.
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Seed

Advanced [show]


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His gray fur is smooth and relatively long. He has blue eyes and a black hat with a brown feather.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Shepherd, but he got bored and became a Hunter. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Bonds: Attractive, Adventurer, Mentor, Job, Religious. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lone In Woods, Male Tabaxi Warlock 8
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Tourmaline (140 gp).


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, tan, dusty cloak. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His father raised him in a mountain cabin. Harbek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Barkeep soon after.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Nature, Adventurer. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Harbek Dankil, Male Dwarf Cleric 4
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nuraval Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and black robe with the hood down. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and golden with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Miller father left him crippled. He now mingles about in high society.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Nuraval Strongheart, Male Dwarf Warrior 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown, dusty cloak. His lavender fur is heavily combed to the left. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: Art was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He has never given up on his writing dream.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly, Sensitive, Shy. Bonds: Job, Nature. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Art Of Ale, Male Tabaxi Warrior 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 55 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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