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NPC Generator

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Advanced [show]


Ahrim Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man sports grey clothing, slightly heavier than average wear. His white hair, when down, is lengthy. He is baby faced.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Now he works as a singing tutor during his time off.

Motivation: To prove his worth to the world; and a strong sense of loyalty to tiefling people

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Poor, Attractive. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Ahrim Hurt, Male Tiefling Adept 2
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 18 (+4)10 (+0)
Skills Athletics +2, Religion +5
Senses Passive Perception 14
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 380 gp.


Social Check DCs


Bathin Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Barrister business at a young age. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Barrister job and began his own company from there.

Motivation: He is unsatisfied with his job; and to be a glassblower again

Flaws: Insomniac, Disease, Antagonistic, Insane. Bonds: Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Bathin Euphoria, Male Tiefling Adept 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


William Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a green poncho over his likewise colored trousers and shirt. He has done his best to style his golden hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves painting and to teach people painting more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Religious, Rich. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

William Galanodel, Male Half-Elf Rogue 3
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Solid gold idol (300 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Krimp Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He has styled his silver hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Krimp was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a engraver and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Krimp Kendal, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 17 (+3)13 (+1) 16 (+3)9 (-1)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 700 gp. Aquamarine (800 gp).


Social Check DCs

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