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NPC Generator

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Advanced [show]


Quick Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is short and black. His eyes are likewise copper.

Personality: Quick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He struck the Shoemaker job and began his own company from there.

Motivation: Wants to work out more often; and to be a barber again

Ideals: Fighting, Disciplined, Professionalism, Athletic. Bonds: Mentor, Job. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Quick Hummingbird, Male Tabaxi Fighter 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Beloril Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His blonde hair is matted, messy, and big. His hazel eyes are passionate and lively.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Cook, but he was a colossal failure. He has worked as a Assassin like his father before him.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Ugly, Insane. Bonds: Slave, Job. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Beloril Goldfinder, Male Dwarf Monk 7
Medium (4'5") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stratford, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a blue tunic with white highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: When he was but 3 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Immigrant, Job, Military. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Gunter Stratford, Male Human Commoner 11
Medium (6'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries clubs. He has a brown handlebar mustache and slicked back brown hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Koeth was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Attractive. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Koeth Holimion, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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