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NPC Generator

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Advanced [show]


Manfred Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan leather gloves, a tan jacket, and tight pants. His golden hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Half-Elven culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He is compelled to act according to his religious beliefs; and half-elven compassion

Ideals: Joker. Flaws: Racist. Bonds: Poor, Religious, Military. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Manfred Flows, Male Half-Elf Paladin 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Richard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Criminal record, Family. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Richard Spaulding, Male Human Warrior 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ahrim Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a hunchback. His dark red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. Ahrim was born on a far northern forest where he grew up under the tutelage of his father, an expert Tanner. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: To prove his worth to the world; and regain custody of his son

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Immigrant. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Ahrim Intellect, Male Tiefling Expert 5
Medium (5'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Deception +6, Investigation +6
Senses Passive Perception 14
Languages Common, Terran, Goblin, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Brown-green garnet (120 gp). Silver pearl (120 gp). 1 Minor magic item.


Social Check DCs


Cloak Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He wears a wide-brimmed hat to cover his moderate length cinnamon fur. His yellow eyes are passionate and lively.

Personality: He has always had a great fascination with Tabaxi culture. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of orcs; and revenge

Flaws: Ugly, Racist, Shy. Bonds: Poor, Slave, Enemies. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloak Of Storm, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 260 gp.


Social Check DCs

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