Dagger Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red fur is unkempt and raggedy. His copper eyes peer out from beneath his broad blue hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: Dagger was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 8000 cp. Rock crystal (40 gp). Black opal (600 gp). Red garnet (140 gp).
Azzakh Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His rusty crest is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: When he was but 3 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Flaws: Secretive. Bonds: Attractive, Religious, Immigrant, Enemies. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 89 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. Silver chalice with lapis lazuli gems (180 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are red.
Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Ideals: Fighting, Philantrophist. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 70000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Yeardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north. Lance was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and expand his business
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
