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NPC Generator

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Advanced [show]


Nithther Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white crest up. His gold eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To pay off his debts; and retire the richest man in the west

Ideals: Optimist, Entrepeneur. Flaws: Cynical. Bonds: Immigrant, Debt. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Nithther Delmirev, Male Dragonborn Sorcerer 7
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His red fur is heavily combed to the right. His hazel eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Tricking does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Tricking reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Military, Religious. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Tricking Timber, Male Tabaxi Rogue 3
Medium (5'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills History +3, Stealth +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp.


Social Check DCs


Norman Bradly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his tan robe and has his monstrous two handed axe always slung over his shoulder. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Merchant, Norman learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Norman Bradly, Male Human Warlock 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 300 gp.


Social Check DCs


Dabbledob Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Dabbledob is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Dabbledob was born the youngest of three triplets. Dabbledob abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, Family, Religious. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Dabbledob Nopenstallen, Male Gnome Warrior 7
Small (3'3") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. Moonstone (50 gp). Blue star sapphire (1300 gp). 1 Minor magic item.


Social Check DCs

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