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NPC Generator

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Advanced [show]


Damien Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His red hair is lengthy. His eyes are likewise gray. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: Damien hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving Damien alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To reunite with his old friends; and many illithids want him driven away

Ideals: Disciplined, Pacifist. Bonds: Adventurer, Attractive, Enemies. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Damien Hilltopple, Male Halfling Warlock 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloud In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown fur is braided into rings. He has several tiny jet earrings on each ear.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.

History: Cloud lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it.

Flaws: Insane. Bonds: Rich, Enemies, Attractive, Family. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Cloud In the Morning, Male Tabaxi Wizard 8
Medium (6'2") Tabaxi, True Neutral (CR 8)
Armor Class 15
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered longsword and tarnished scimitar as well. His brown hair is knotted and matted. His gold eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Mundane, Shy, Fearful. Bonds: Nature. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Merihim Mute, Male Tiefling Fighter 6
Medium (5'1") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Intimidation +7, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. Sardonyx (50 gp). Hematite (14 gp). Aquamarine (1500 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his scimitar ready. He wears his auburn hair up. His eyes are hazel and beady.

Personality: This man loves dancing and to teach people dancing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Thamior was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Thamior Ariessus, Male Elf Commoner 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs

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