Orryn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue costume with the symbols of the sun god on his torso. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has red hair. His eyes are a pleasant green.
Personality: Calm and collected, he is a well trained Shepherd. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a wizard, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. By chance he met his sister recently and the two have been together since.
Motivation: He is unsatisfied with his job; and to be a dilettante again
Ideals: Artistic. Bonds: Rich, Job, Family, Mentor. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rimmon Open, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Adventurer. His long dark red hair is drawn into a two foot long braid. His red eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Born to a Fletcher, his father struggled to pay the bills. He was an apprentice working in his father's forge. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business
Ideals: Professionalism. Flaws: Ugly, Greedy. Bonds: Job, Poor. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple grey robe with blue stripes complete with hood. He wears a Stetson hat to cover his moderate length black crest. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Marshal, his mother struggled to pay the bills. He worked as a nervous Bookbinder and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Has a crush, Poor, Job, Family. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 90 gp. Blue quartz (15 gp).
Gerald Clapham, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he prefers to wear flannel. With bright chestnut hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Impeccable. Flaws: Hedonist. Bonds: Military, Job, Slave. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 6000 cp. Rock crystal (80 gp). 1 Masterwork Common Melee.
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