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NPC Generator

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Advanced [show]


Himo Siannodel, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is styled in orderly dreadlocks. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Religious. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Himo Siannodel, Male Elf Expert 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 8 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp. Amethyst (110 gp).


Social Check DCs


Tûmûg Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears a black cloak and cross-gartered green stockings. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tûmûg Payton, Male Half-Orc Druid 9
Medium (6'1") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 17 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 1400 gp. Citrine (40 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man is wearing the road beaten gear of a warrior. His fur, while still mostly lavender, has prominent grey streaks. His eyes are hazel and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Shadow hails from a village terrorized by giants. In his youth he was a Ploughman, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Days after completing his studies, news broke out that his hometown was attacked by giants. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Athletic, Professionalism. Flaws: Selfish, PTSD. Bonds: Enemies. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Shadow In the Wind, Male Tabaxi Rogue 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fibblestib Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length brown hair. He has several tiny topaz earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Guardian, Adventurer. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Fibblestib Lingenhall, Male Gnome Sorcerer 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs

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