Paymon Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears yellow cloth garments or leather armor. He keeps his black hair in a flapper bob. His fierce black eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west to a Masseuse, Paymon learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and balancing his hectic life and new masseuse responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Smokesticks. 2 Tanglefoot bags. 2 Tanglefoot bags. 3 Antitoxin.
Ernest Acton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in red turtlenecks beneath a blue coat with black slacks. He has styled his golden hair well, parting it to the left. His eyes are a pleasant green.
Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Mentor, Criminal record. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp. Alexandrite (500 gp). Blue star sapphire (400 gp). Fire opal (400 gp). Red garnet (60 gp).
Baern Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He is generally well dressed albeit a few years behind the times. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Baern hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Baern began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Baern was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical, Entrepeneur. Bonds: Attractive, Guardian, Enemies. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 75 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp.
Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears baggy pastel pantaloons and a tan scarf. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise gray. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Map Maker business at a young age. He worked as a nervous Map Maker and found it very stressful. He has achieved small success as a Map Maker.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family.
Flaws: Mundane. Bonds: Poor, Attractive, Family, Job. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
