Ratlûg Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green coat over a yellow low-cut shirt, and a Stetson hat upon his head. He carries with him a set of greatswords on his belt, each one with a opal on the hilt. He keeps his auburn hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Insane, Disease. Bonds: Nature. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 79 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 |
Possessions: 12000 gp. Violet garnet (500 gp). Bloodstone (60 gp). Amber (90 gp). Azurite (8 gp). Rhodochrosite (8 gp). Golden yellow topaz (500 gp). Red garnet (90 gp). Brown-green garnet (90 gp). Azurite (8 gp). Zircon (60 gp). Aquamarine (500 gp). Moonstone (60 gp).
Halander Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Dilettante, and carries nunchakus. He has wavy red hair. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving Halander is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Halander was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halander fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Fighting, Joker. Bonds: Job, Family, Religious. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Stafford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Map Maker uniform. He has moderate length red hair. His eyes are likewise brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business; and retire the richest man in the east
Ideals: Justice, Artistic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp.
Chay Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He usually wears his grey robe and has his morningstar always slung over his shoulder, marred by teas. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a brothel owner, Chay was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Chay was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chay decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Mentor, Criminal record. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp.
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