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NPC Generator

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Advanced [show]


Paggen Reese, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, white cloak. His hair is red and curly. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the west. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Paggen grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He's in love; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Adventurer, Family, Has a crush. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Paggen Reese, Male Gnome Expert 7
Small (3'8") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Aramil Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shortspear, and sports empty pouches on his belt. He wears his golden hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aramil's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Cithreth, Male Elf Monk 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Fulbar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Fulbar Wildcloak, Male Halfling Monk 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)8 (-1) 14 (+2)18 (+4)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His hair is short and chestnut. His fierce amber eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Adventurer, Slave. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Everard Dudley, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs

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