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NPC Generator

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Advanced [show]


Crampernap Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is smooth and relatively long. He has a tattooed face.

Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great joy in being the best Glassblower in town.

History: When he was but 7 years old his parents immigrated from the west. Crampernap was born on a far western desert where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: To be a Painter again; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Crampernap Quillsharpener, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Orryn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Orryn Ironhide, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Right-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Right-Handed Of Clay, Male Tabaxi Fighter 13
Medium (6'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 92 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +7

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His purple hair is greasy and uncared for. His eyes are black and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Priest

Voice: Whispers

Attributes [hide]

Sammal Flair, Male Tiefling Aristocrat 12
Medium (5'2") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 73 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Performance +6, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 2000 gp. Violet garnet (900 gp). Silver pearl (100 gp). Blue quartz (15 gp).


Social Check DCs

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