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NPC Generator

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Advanced [show]


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a colorful flower in his silver hair. His brown eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Wymar Watson, Male Human Barbarian 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (4 gp). Tourmaline (110 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


Miles Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Hunter in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Terse. Bonds: Job, Poor. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Miles Aloro, Male Half-Elf Warrior 6
Medium (5'5") Half-Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 14 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His gray fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting, Joker. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Three In Woods, Male Tabaxi Druid 3
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Fortune-teller. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Flaws: Selfish. Bonds: Job, Slave, Criminal record. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Lance Cornish, Male Human Commoner 2
Medium (6'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp. 4 Holy water.


Social Check DCs

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