Ortegar Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). His auburn hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Secretive. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Aquan, Infernal
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Banded agate (14 gp). Moonstone (70 gp). Azurite (14 gp).
Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Merihim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Cartwright business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Military, Rich. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 65 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +8
Possessions: 9000 gp. Star rose quartz (70 gp). Red garnet (50 gp). Peridot (70 gp). Rock crystal (70 gp). Deep blue spinel (1300 gp). Peridot (70 gp). Amber (50 gp). Sardonyx (70 gp). Deep blue spinel (1300 gp). Red spinel (50 gp). Black opal (1200 gp). White pearl (50 gp). Rhodochrosite (16 gp). White pearl (50 gp). Red-brown spinel (50 gp). Blue sapphire (1200 gp). 1 Medium magic item.
Wrenn Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a simple white robe with red stripes complete with hood, marred by sweets. His chestnut hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Mercenary, who enjoyed hunting, Wrenn was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. 1 Smokesticks.
Srorthen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He keeps his bronze crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Mentor, Nature. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

