John Dumph, Male Human [Permalink]
Personal [hide]
Description: An older man who wears brown painted combat armor at almost all times, he is not a threatening figure. He has shaved his head bald. His eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Lazy. Bonds: Military. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 31 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1000 gp.
Zepar Clever, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He dresses in brown turtlenecks beneath a grey coat with tan slacks. His purple hair is unkempt and raggedy. His eyes are likewise red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He left for the east, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1600 gp. Golden yellow topaz (500 gp). Obsidian (8 gp). Coral (100 gp). Violet garnet (500 gp). Blue star sapphire (1600 gp).
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long black fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Quick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Quick studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 16)
Armor Class 12
Hit Points 78 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +5
Possessions: 10000 gp. Obsidian (16 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Red spinel (40 gp). Sardonyx (60 gp). Golden yellow topaz (1000 gp). Star rose quartz (60 gp). Aquamarine (1000 gp). Obsidian (16 gp). Golden pearl (40 gp). Obsidian (16 gp). Black pearl (1000 gp). Tiger eye turquoise (16 gp). Malachite (16 gp). Amber (40 gp). Red garnet (40 gp). Alexandrite (1000 gp). Chrysoberyl (40 gp). 1 Medium magic item.
Skoth Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'6" southern man, he wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His top hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Skoth studied abroad. After coming to the age of reason, Skoth took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20 pp. 1 Half-Plate. 1 Chain shirt.
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