Heward Atterton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His auburn hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Healer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He inherited the family business which he has now maintained for 9 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: Moss agate (13 gp). Aquamarine (1200 gp). Deep green spinel (70 gp). Sardonyx (50 gp). Deep green spinel (70 gp). Moonstone (50 gp). Onyx (50 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item.
Nimble Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has dyed his greying yellow fur a little too much giving a sharp yellow color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Brewer, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 70 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Deep blue spinel (1000 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp). Emerald (600 gp). Obsidian (9 gp). Obsidian (9 gp).
Sammal Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear green tank tops with blue pants. His purple hair is braided into rings. This silver eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Sammal studied abroad. After coming to the age of reason, Sammal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Pacifist, Gifted, Impeccable. Flaws: Selfish. Bonds: In love. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 16)
Armor Class 10
Hit Points 122 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Halfling
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
Possessions: 5000 gp. Alexandrite (1600 gp). Banded agate (13 gp). Obsidian (13 gp). Malachite (13 gp). Golden pearl (150 gp). Rhodochrosite (13 gp). Blue sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He has styled his white hair well, parting it to the left. His eyes are brown and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Gifted. Bonds: Poor, Attractive, Nature, Family. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 69 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

