Senteq Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his Stetson blue hat.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp.
Nykkan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Mortician. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black crest is greasy and uncared for. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a very good compulsive liar and kleptomaniac.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
Mord Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely green suit with tan socks and a vest with buckled shoes. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Pacifist, Artistic. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Dûgza Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a fancy blue suit. He is muscular with a powerful set of arms. His hair is brown and very short. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: To share knowledge with the world; and expand his business
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Adventurer, Slave, Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
