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NPC Generator

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Advanced [show]


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, tan cloak. His hair is silver, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Baker, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Strongbones, Male Halfling Fighter 4
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a green and grey handkerchief worn on his left side. His fur is beige, silky, and of moderate length. His eyes are yellow and catlike.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a necromancer, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Bonds: Poor, Attractive, Enemies, Mentor. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Edge Of Wine, Male Tabaxi Fighter 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)18 (+4)
Skills Religion +6, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears green trousers with pastel and black striped suspenders. He wears various colorful collared shirts, and a wedding ring on his left hand. His head has been shaved. His amber eyes peer out from beneath his broad green hat.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: In love, Criminal record. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Barendd Rakankrak, Male Dwarf Wizard 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 54 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 600 gp. Carnelian (20 gp). Bloodstone (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his trident. He sports a flattop hair cut. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out west to avoid the crime he committed. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Soveliss Mellerelel, Male Half-Elf Cleric 7
Medium (4'11") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Just what you see.


Social Check DCs

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