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NPC Generator

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Advanced [show]


Hunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy brown pantaloons and a white scarf. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small plains village. In his 16th year, his parents were killed by a illithids raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Depressed. Bonds: Nature, Enemies. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Kimberly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Small steel mirror.


Social Check DCs


Richard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: Eccentric and domineering, Richard will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Extrovert, Joker, Gifted. Bonds: Rich. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Richard Emsworth, Male Human Expert 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +1, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gûndza Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the east. After coming to the age of reason, Gûndza took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Joker, Logical, Gifted. Bonds: Immigrant, Job. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Gûndza Adley, Male Half-Orc Wizard 6
Medium (5'10") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His skin is also unnaturally pale. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to get a good night's sleep

Flaws: Ugly, Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Balimaar Coleman, Male Half-Elf Barbarian 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs

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