Skamos Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His eyes, though not visible through his cowl, are silver.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the west. Skamos was born on a far western plains where he grew up under the tutelage of his mother, an expert Stylist. After a long history of fighting, Skamos and his spouse have recently divorced.
Motivation: Many brigands want him driven away.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp. Chrysoprase (80 gp). 1 Banded mail.
Morkral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his glaive. His silver hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Morkral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end
Flaws: Disease, Antagonistic. Bonds: Mentor, Military. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp. 1 Masterwork Musical instrument.
Lewis Yorke, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Immigrant. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His blonde hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 3000 sp. Deep blue spinel (700 gp). Rock crystal (60 gp). Deep green spinel (160 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Spyglass.
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