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NPC Generator

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Advanced [show]


Harvest Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a black suit. He keeps his yellow fur in a flapper bob. His eyes are blue and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Harvest lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Criminal record, Family, Adventurer. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Harvest Treat, Male Tabaxi Warlock 7
Medium (5'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 300 gp. Carnelian (30 gp). Onyx (30 gp). Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His fur is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Great will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and retire the richest man in the west

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Great Blossom, Male Tabaxi Cleric 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 800 gp.


Social Check DCs


Merihim Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue, dusty cloak. His silver hair is smooth and relatively long. He has black eyes and a blue hat with a green feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Merihim was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Secretive, Mundane. Bonds: Nature, Job. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Merihim Lithe, Male Tiefling Ranger 6
Medium (6'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 10 (+0)17 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 7000 sp. Jade (70 gp). Amethyst (70 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Weston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He keeps his blonde hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Weston, Male Human Cleric 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs

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