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NPC Generator

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Advanced [show]


Trail Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears skinny pants and wears a tan and white robe with the hood down. His long black fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Poor, Slave. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Trail Plume, Male Tabaxi Fighter 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gennal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy red beard and wild red hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Gennal Selevarun, Male Elf Aristocrat 6
Medium (5'3") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Shivering Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light blue in addition to tight pants. His red fur has been sun bleached extensively. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Addict, Sensitive, PTSD. Bonds: Military. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Shivering Prim Posies, Male Tabaxi Expert 13
Medium (5'11") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 77 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 11 (+0)9 (-1)
Skills Performance +3, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Blue sapphire (1400 gp). Malachite (12 gp). Rose (80 gp). Black opal (1400 gp). Rose (80 gp). Black pearl (300 gp). White opal (1400 gp). Freshwater pearl (12 gp). 1 Medium magic item.


Social Check DCs


Dabbledob Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a simple black robe with white stripes complete with hood, and sports empty pouches on his belt. He has a very tight haircut. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Dabbledob Raulnor, Male Gnome Cleric 9
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 72 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs

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