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NPC Generator

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Advanced [show]


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His blonde hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Orsik Deepdelver, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)9 (-1) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 30 pp. Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Warryn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a blue suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes dart from person to person to random spaces in the air.

Personality: Warryn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: The child of a Interpreter, who enjoyed hunting, Warryn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the large cave and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Nature, Job, Slave. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Warryn Silverthread, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 19 (+4)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple white robe with brown stripes complete with hood. His tied-back hair is golden. He is baby faced.

Personality: He has always had a great fascination with Dwarven culture. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Baern was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Baern has worked very hard to control his curse. He has never given up on his singing dream.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Racist, Disease. Bonds: Family, Poor. Occupation: Banker

Voice: German accent

Attributes [hide]

Baern Daerdahk, Male Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnome, Celestial, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: Just what you see.


Social Check DCs


Pallabar Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair is matted, messy, and big. He wears an eyepatch.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and a strong sense of loyalty to gnomish people

Ideals: Athletic, Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Pallabar Offund, Male Gnome Druid 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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