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Advanced [show]


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Shepherd uniform. His white fur is singed and shortened. His copper eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of giants once and for all.

History: He got into the Shepherd business at a young age. He worked as a nervous Shepherd and found it very stressful. He struck the Shepherd job and began his own company from there.

Motivation: To be a Ruler again.

Flaws: Ugly, Insomniac. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

River In the Wind, Male Tabaxi Sorcerer 19
Medium (5'7") Tabaxi, True Neutral (CR 19)
Armor Class 13
Hit Points 65 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills History +9, Religion +9
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant
Attacks Melee +8 / 5d8+2, Ranged +9 / 5d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176666666

Possessions: 5000 gp. Silver comb with moonstones (700 gp). Old masterpiece painting (900 gp). Old masterpiece painting (900 gp). Brass mug with jade inlays (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Embroidered and bejeweled glove (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Gold dragon comb with red garnet eye (1600 gp). Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (140 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (1000 gp). Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (140 gp). Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Black velvet mask with numerous citrines (140 gp). Cloth of gold vestments (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver comb with moonstones (700 gp). An abacus with copper, silver and gold markers (140 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are hazel and beady.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Trym Cooper, Male Human Wizard 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. Coral (60 gp).


Social Check DCs


Oskar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His auburn hair is unkempt and raggedy. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Fortune-teller profession.

History: His mother raised him in a mountain cabin. A gifted student he started as a Fortune-teller, but he got bored and became a Bricklayer. He has worked as a Bricklayer like his father before him.

Motivation: To be a Fortune-teller again; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Oskar Strakeln, Male Dwarf Expert 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Kothûg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. He wears his black hair down. He has gleaming, smiling brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Kothûg studied abroad. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Gifted. Bonds: Immigrant, Religious. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Kothûg Tindall, Male Half-Orc Aristocrat 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. Cloth of gold vestments (110 gp). Old masterpiece painting (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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