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NPC Generator

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Advanced [show]


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Religious, Criminal record. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Smoking In the Wind, Male Tabaxi Monk 6
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: Fiery yellow corundum (400 gp). Rich purple corundum (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nordak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is braided into rings. His face is scarred and worn.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Merchant again; and expand his business

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Nordak Ironfist, Male Dwarf Adept 7
Medium (3'11") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. White pearl (140 gp). Violet garnet (1500 gp). Chrysoprase (60 gp). Malachite (7 gp).


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing white shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He feeds upon the attention of others.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Raymond Tickle, Male Human Adept 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Aquan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kiirith Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a green armored body suit, with a simple violet line shooting up and back down. His whole body is exceptionally muscular. His long silver crest is drawn into a two foot long braid. His gold eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. Kiirith was born on a far northern desert where he grew up under the tutelage of his father, an expert Stylist. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Kiirith Esstyrlynn, Male Dragonborn Warrior 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran, Gnome, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 4000 sp. An abacus with copper, silver and gold markers (170 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs

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