Qemuel Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His dark red hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Qemuel's first love is himself. His second love is also himself. He is afraid of women and trembles around them
History: Qemuel was born the youngest of three triplets. Qemuel was born on a far northern island where he grew up under the tutelage of his father, an expert Tailor. He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Shy. Bonds: Family, Immigrant, Religious. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 16)
Armor Class 10
Hit Points 128 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 3000 gp. Silver ewer (20 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Old masterpiece painting (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item.
Ar-Baruk Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Just what you see.
Edge Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His orange fur is knotted and matted. His face is scarred and worn.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born the only child of a wealthy merchant. When Edge reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Justice, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Criminal record, Military. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Zook Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He is physically well-built. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He has money and likes to spend it; and regain custody of his daughter
Ideals: Joker, Gifted. Bonds: Military, Rich, Family. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 117 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 20 (+5) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 200 pp. A delicate brass dragon egg (50 gp). Cloth of gold vestments (150 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


