Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with brown colored cloaks and clothing, and sports empty pouches on his belt. He wears his beige fur up. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the east. Through the years after Great was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Great's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He seems to be bored by most things; and revenge
Flaws: Antagonistic, Fearful, Mundane. Bonds: Poor, Enemies. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 46 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp.
Elegant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Logical. Bonds: Attractive, Military, Adventurer. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
Possessions: 6000 sp.
Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Opinionated. Flaws: Shy, PTSD. Bonds: Rich, Family. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Aquan, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Bloodstone (40 gp).
Galinndan Raethran, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair, when down, is lengthy. He has brown eyes and a black hat with a pastel feather.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Galinndan was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Logical. Flaws: Shy, Secretive. Bonds: Family, Enemies. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 130 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).
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