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NPC Generator

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Advanced [show]


Yurk Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy silver hair. He has several tiny sapphire earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic, Impulsive, Ugly. Bonds: Rich, Adventurer, Family. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Yurk Washington, Male Half-Orc Ranger 5
Medium (5'11") Half-Orc, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light green in addition to tight pants. His silver hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has never given up on his singing dream.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Adelard Dalton, Male Human Monk 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Melech Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a green suit, brown shirt, and tan tie. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: Melech was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Addict, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Melech Abstract, Male Tiefling Commoner 16
Medium (6'1") Tiefling, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 106 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 1100 pp. A roughly beaten golden orb (140 gp). Fire opal pendant on a fine gold chain (2200 gp). Finely wrought small gold bracelet (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (2200 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (4000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A roughly beaten golden orb (140 gp).


Social Check DCs


Warryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears blue painted combat armor at almost all times. His long white hair reaches down to his waist. His half smiles and green eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.

Motivation: To be a Jeweler again.

Ideals: Philantrophist. Bonds: Attractive, Job, Mentor. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Warryn Lingenhall, Male Gnome Rogue 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Moss agate (11 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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