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NPC Generator

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Advanced [show]


Namfoodle Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He sports a flattop hair cut. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he is content

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane, Insane. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Namfoodle Umbodoben, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Auran, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

John Badger, Male Human Cleric 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a long black beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Carrie studied abroad. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Carrie Horineth, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Violet garnet (500 gp). Obsidian (10 gp).


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is cut close to his head. His eyes are blue and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Rich, Military. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Barbarian 5
Medium (6'10") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)19 (+4)
Skills Intimidation +7, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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