Arannis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he wears a well pressed and immaculate suit (or dress). His white hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes are passionate and lively.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Arannis was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Job, Military. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (700 gp). 1 Minor magic item.
Wobbles Reese, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. He keeps his long red hair kept up in a rat tail. He has gray eyes and a grey hat with a blue feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Wobbles hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Mreksh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. He keeps his copper crest in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Philantrophist. Flaws: Depressed, Ugly. Bonds: Family, Military. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Bucklal Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Bucklal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bucklal's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 31 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
Possessions: 30 pp. Citrine (70 gp). Deep green spinel (40 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
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