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NPC Generator

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Advanced [show]


Uthemar Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Philantrophist. Bonds: Attractive, Immigrant, Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Uthemar Horineth, Male Elf Barbarian 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. White opal (500 gp). Moss agate (11 gp). Jasper (50 gp).


Social Check DCs


Maagog Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His deerstalker hat is riddled with cuts and holes. This gold eyed northerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Maagog grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maagog. He now mingles about in high society.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Criminal record, Rich. Occupation: Slave Trader

Voice: Speaks with lips pursed

Attributes [hide]

Maagog Tiammanthyllish, Male Dragonborn Druid 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears grey cloth garments or leather armor. He has moderate length auburn hair. His eyes are likewise violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Hedonist, Mundane. Bonds: Criminal record, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Raymond Holland, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Dwarven, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 90 gp.


Social Check DCs


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His long cinnamon fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Dagger was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Selfish, PTSD, Addict, Fearful. Bonds: Attractive. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Dagger In Woods, Male Tabaxi Paladin 8
Medium (6'2") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Rich purple corundum (1000 gp).


Social Check DCs

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