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NPC Generator

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Advanced [show]


Einkil Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. He has a very tight haircut. He is baby faced.

Personality: A skeptical and narcissistic man, Einkil's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Carter, but he got bored and became a Servant. He inherited the family business which he has now maintained for 4 years.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Impeccable. Bonds: Poor, Job, Guardian. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Einkil Foamtankard, Male Dwarf Warrior 3
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kerkad Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his white crest. He has a tattooed face.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kerkad took refuge in the large cave and found the beat up warhammer and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kerkad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Fighting, Professionalism. Bonds: Slave, Attractive, Job, Nature. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Kerkad Turnuroth, Male Dragonborn Paladin 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Rose (80 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black fur is braided into rings. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Tailor soon after.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Five Of Ebony, Male Tabaxi Expert 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears red trousers with green and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Jeweler.

Motivation: He feels threatened by others; and revenge

Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Job, Enemies. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Fonkin Gummen, Male Gnome Fighter 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs

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