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NPC Generator

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Advanced [show]


Greethen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Jeweler. His crest is green and curly. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Criminal record, Religious. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Greethen Yarjerit, Male Dragonborn Wizard 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Gennal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair is blonde and curly. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Artistic, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Gennal Selevarun, Male Elf Sorcerer 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1800 sp. Onyx (70 gp). White pearl (90 gp). Obsidian (16 gp).


Social Check DCs


Karg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large yellow jacket. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Karg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Gifted, Pacifist. Flaws: Racist. Bonds: Attractive, Enemies, Rich. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Karg Tindall, Male Half-Orc Fighter 5
Medium (5'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tûmûg Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean pastel cloak covering his clean studded leather. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has set out to sabotage the competition.

Motivation: To reunite with his old friends.

Bonds: Job, Adventurer, Mentor. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Tûmûg Moreno, Male Half-Orc Barbarian 15
Medium (5'1") Half-Orc, Lawful Evil (CR 15)
Armor Class 12
Hit Points 129 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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