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NPC Generator

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Advanced [show]


Bilbron Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown costume with the symbols of luck on his torso. With bright silver hair and a scraggly beard. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Cynical, Mundane, Insane. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Bilbron Bafflestone, Male Gnome Expert 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. White pearl (100 gp). 1 Half-Plate.


Social Check DCs


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His lavender fur is kept up in a ponytail inside a Stetson hat. His eyes are yellow and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Spy business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Edge took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He inherited the family business which he has now maintained for 2 years.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Bonds: Attractive, Job, Criminal record, Nature, Family. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Edge Candle, Male Tabaxi Fighter 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Melech Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'9". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a greataxe. His hair is greying and his face has many wrinkles. This red eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Assassin and found it very stressful. He has achieved small success as a Assassin.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Melech Fluke, Male Tiefling Warrior 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (10 gp). Carnelian (70 gp).


Social Check DCs


Korfel Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His hair is always cut to a buzz. His eyes are a pleasant amber.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Korfel took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Religious, Military. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Korfel Hart, Male Half-Elf Monk 9
Medium (5'0") Half-Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp. Bloodstone (70 gp). Citrine (70 gp). Deep green spinel (110 gp). Alexandrite (500 gp).


Social Check DCs

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