Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a robe, a symbol of magic around his neck, and a hammer on his belt. He has styled his blonde hair well, parting it to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Cockaby managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Poor. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 107 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Banded agate (5 gp). Malachite (5 gp). 1 Medium magic item.
Oren Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is golden and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. After a long history of fighting, Oren and his spouse have recently divorced.
Motivation: Wants to open a new tavern.
Flaws: Addict, Disease, Antagonistic. Bonds: Nature, Job. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 79 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Silver ewer (50 gp).
Sethrekar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered violet stockings. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. His crest is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Sethrekar embodies much of what other species detest in the Dragonborns. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Sethrekar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Slave. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp. 2 Smokesticks.
Anselm Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue armored body suit, with a simple pastel line shooting up and back down and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
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